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Current Balance Changes Made to Base Game

SV/HV​

  • 'Increased SV/HV block healths by 4x. 

    • Steel blocks: 50hp->200hp​

    • Hardened Steel blocks:200hp->800hp

    • Small versions still have less health

  • Increased turret and front mounted gun damages as shown in this table.

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  • Front mounted weapon health increased by a factor of 3​​​

    • SV/HV: 300->900hp​

    • CV: 3k->9k hp

  • SV: Plasma cannons are now a "bomb". They have largely increased damage, 1 round magazines, and reload slowly. They are limited to 2 per core and ammo is expensive to make.

  • HV Artillery turret range increased

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Bases:

  • Homing rocket damage nerfed to 405 from 502 damage per shot

  • All other turrets recieved misc amounts of buffs as per the above table.

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CV:

  • Misc buffs to all turrets except homing rocket which stayed the same.

  • Thruster force and RCS torque were each halved as shown in the table.

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  • Front mounted homing rocket damage increased: 502->1000

  • Front mounted pulse laser damage increased: 53->300

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All Around:

  • ​Combat steel health increased: 3k-4k

  • Repair blocks allowed per core increased: 1->8

  • Flak turrets now do more Aoe damage

  • Increased stock turret and front mounted gun limits by a factor of 2.

    • Artillery increased by a factor of 4​

  • Removed nitrocellulose from the production of all non-small arms rounds

  • Changed projectile weapons, 15mm, rockets etc, to use magnesium not promethium

  • Plasma charges now require fuel cells not pentaxid ore

  • Magnesium costs slightly increased across the board.

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